Blender Renderfarm: GSORF

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The GSORF Blender renderfarm is a Renderfarm especially for Blender. It is focused on an easy setup and comfortable use. The software is written in C++, utilizing the great cross-platform Qt Framework and some libraries for video creation (FFMPEG) and security (OpenSSL).

The GSORF Blender Renderfarm was written as a university project, where has been used mainly for rendering stereoscopic 3D in 4K, which was not possible with Blenders internal renderfarm. This project was an attempt to make this possible, while using Blender in the background. Moreover, it is possible to use it for distributed tile rendering, for example if you’d like to render a big image over the network of several computers.

For a quickstart on how to use the renderfarm, please see the documentation and the tutorial video.

Here is a little teaser:

The development is still in the alpha phase, but it might be useful for someone.

You can download GSORF and look at the documentation via the project website.

The source code is licensed under the GNU GPL license, so feel free to download and compile.

You can also donate, if you like. I’d love to then use the donations to support the Blender Foundation in turn.

The renderfarm was developed by Adam Kalisz, who is studying Media Engineering at the Technische Hochschule Georg-Simon-Ohm in Nuremberg, Germany. He was mainly involved developing the Blender-Renderclient for the Georg-Simon-Ohm Renderfarm (GSORF) and convinced his colleagues and supervisors to use the cross-platform framework Qt for this project.

Visit the project at:

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